![]() ![]() In between missions, you’ll find yourself in the main town of the game, which serves as the game’s central location and meeting point. There is also an upgrade system in which players can participate, which allows them to not only upgrade their modes of transportation but also their weapons and armor, among other things. For a game that doesn’t appear to be very realistic, it appears to be quite immersive. You navigate your way through the world by using miniatures to guide you around obstacles and potential interactions. Traveling across the map entails, as the name implies, traveling across the world map of the game in question. When it comes to surviving in the wilderness, you have a tent and cooking equipment that you can use to stock up on food and water before heading out. The gameplay itself is reminiscent of The Legend of Zelda: Breath of the Wild, Bloodborne, and Ghost of Tsushima, taking the camera angle from Zelda, the grit from Bloodborne, and the cinematic swordplay from Ghost of Tsushima to create a cohesive experience. If you want to learn more about what else was shown off last night, you can check out the King of Fighters 15 open beta announcement, the Death's Door PlayStation reveal, the new Bugsnax update, the leaked November PS Plus lineup or the reveal trailer for Deathverse: Let it Die.Your arsenal is quite diverse, as the developers have provided you with a sword, a shield, a gun, a grappling hook, and bombs to use during your adventure. There's still no launch date for the title, despite it being the closer for last night's weird State of Play. "As such, the pace of the game is designed to try and touch the player’s emotions by giving enough time and space and allow them to 'take-in' the various atmosphere. "The game is not about leveling up the character as quickly as you can and speed running through all the content," said John Choi, at the link. You can learn more about the world map in the game over at the PlayStation Blog, where the game's head of production goes into more detail about how the world is going to impact you in the game. We get a brief look at crafting and enemy mob battling, as well as some insight into travelling companions and the Little Devil Inside world at large. The soft lighting and the way it works on oceans, arctic biomes and deserts is genuinely quite impressive. There are some lovely visuals at play, showing off what Unreal Engine can do on PlayStation 5 with some lovely tilt-shift effects, giving the whole thing a toybox kind-of feel. ![]() The new video shows off some gameplay we get a look at world map traversal – where flocks of sheep can block your path, and NPCs can converse with you – and some intertiors, too. To see this content please enable targeting cookies. The newest trailer hasn't really made anything that much clearer, but at least we've got some more context for whatever the hell is going in in Neostream's peculiar third-person, 3D action-adventure, role-playing video game (yes, it's a mouthful). You may remember Little Devil Inside from its previous outing in another State of Play: the game was debuted at Sony's E3 2020 show with a mysterious trailer that didn't really give away too much of the game's actual premise. ![]()
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